There are several ways to reduce your project's build time, such as upgrading your hardware beyond our recommended specifications or by utilizing a task distribution system, which is where Unreal Swarm comes in, reducing the time it takes to perform expensive computations, such as solving for high-quality static global illumination. When trying to launch Swarm Agent, I get a Windows application error for UnrealLightmass.exe, what does this mean?Īre Swarm Agent and Coordinator supported for Mac or Linux?ĭepending on your development environment, rendering large and open worlds can take a lot of time because computing lighting, shadows, and geometry can be expensive.
How can I limit CPU usage when building lighting? What are some ways I can improve build times when using Swarm Agent(s) and Coordinator?